![]() ![]() They prefer to hunt at night and stalk their targets from a distance, relying on their superior darkvision. Instead, these constructs have the intelligence and mannerisms of fast hunting cats. The bite of a silvereye marauder also does an additional 2d6 points of holy damage.ĭesigned to be strike forces during the Last War, these creations are barely related to warforged and other living constructs not enough to warrant the Living Construct template or sentience of any level. Sacred Natural Weapons (Su): All of the natural weapons of a silvereye marauder are considered silver for the purposes of damage reduction. The saving throw DC is Constitution based, but includes the Ability Focus feat. A successful Reflex save, DC 17, halves this damage, but it does not affect good-aligned creatures. Languages: Understands Common, but does not speakīreath Weapon (Su): The silver marauder is capable of generated a 30 foot line of pure sacred energy for 3d6 holy damage. trip)įeats: Ability Focus (breath weapon), Improved Initiative, Improved Natural Attack (bite, claws), Weapon Finesse Melee: Bite +17 (1d8+4 plus 2d6 holy damage and grab), 2 claws +15 (1d6+2)īreath Weapon (Su): 30' line, 3d6 holy damage, Reflex DC 16 for half, once every 1d4 rounds. Init: +7 Senses: Darkvision 300', low-light vision, scent Perception +10ĪC: 27, Touch 17, Flat-Footed 20 (+7 Dex, +10 natural) ![]()
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