The player is run through 15 simulations, demonstrating all the Pilot and Titan combat techniques such as wall jumping, stealth, and defending yourself from other Titans on the field, as well as going through the usual list of standard weaponry. This starts when the game is played for the first time. The thought of having to remember a list of Pilot and Titan controls seems very confronting at first, but Respawn have managed to remove these dilemmas by integrating a comprehensive Tutorial. This is in contrast to the Militia who wear green worn-out uniforms and utilise battle-scarred assets. With Hammond Robotics supplying assets to the IMC, their uniform, Titans and weaponry are all shiny and appear to be state of the art. It is easy to differentiate between the identities of the IMC and the Militia in Titanfall during a match. Pilot Hunter – Similar to Attrition, but only pilot kills are counted. Last Titan Standing – All pilots start their game in a Titan, with the last surviving Titan being the faction winner for that round (respawn is disabled, imagine Counter-Strike with Titans).Ĭapture The Flag – Name says itself, faction bases are positioned at furthermost point on map. Hardpoint Domination – Capture points A, B and C throughout the map, with the match winners being the team earning the most points. Along with these well-designed maps, there are five game modes to select from, which consist of: When it comes to the multiplayer aspect of games though, maps are not everything. For those that like delving into the nitty gritty of each map as a ‘Strategy Guide’ of sorts, Digital Trends have a nice run-down of all 15 maps available. Out of the 15 maps, 9 of them are featured in the Campaign portion of the game, with all 15 available in multiplayer. The game comes fresh out of the box with 15 different maps, with the Season Pass also available as an additional purchase for future additions (Maps, Game Modes etc). The battle between factions occurs in two ways: Either on-foot as a Pilot which comes off as your conventional style of FPS gameplay, or inside a giant mech called a Titan. Six match as either the IMC or the Militia. With the game being multiplayer focused, players verse their opponents in a Six vs. The Frontier Militia (Militia) are formed of local settlers and outlaws with the key intention of defending The Frontier from whatever threats arise, such as the IMC. Hammond Robotics are the parent company of the IMC and create most of the technology utilised within the IMC, including the Titans. Their pursuit for resources has come at a great cost, with much of the world within The Frontier destroyed at their expense. With the edge of civilisation open for further exploration and exploitation, the Interstellar Manufacturing Corporation (IMC) will do everything in its power to obtain resources within The Frontier. The storyline of Titanfall focuses on the far point of explored space, known as The Frontier. Developed by Respawn Entertainment and published by EA, Titanfall is a first person, multiplayer shooter which released in Australia on 13 March 2014. It’s not everyday that a brand new IP takes the gaming scene by storm, but after playing an early build at the EB Games Expo in 2013, it was understandable that the hype behind Titanfall was well and truly justified. Brendan and Chris make a visit to Hammond Robotics and review Respawn’s debut title.
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